Hey guys,
I've always textured game assets with both sides (both hands & feet, both sides of face). I'm wanting to try a few assets on texturing just one half like Blizzard does but getting weird issues in Unity as expected. Can anyone point me to a tutorial on the asset shader setup/engine process. I cant seem to locate any for some reason.
Replies
1) have half an asset uvd and textured with normal map
2) mirror the mesh. Mirror the uv and overlay on the first half.
3) merge verts into one mesh
4) setup basic shader in unity.
so no flipping the green channel or anything special needed?
http://wiki.polycount.com/wiki/Normal_Map_Modeling#Mirroring