guys, im having this strange uv problem when i import zbrush model from zbrush to max as an obj. the UVs are kind of 'exploded' that they have per face seams. I used both uvmaster inside zbrush and importing the lowest level to max and unwrapping there and reimporting it to zbrush tool. but neither work. :( any ideas on…
Can someone give me some insight on how actual professional character artist deal with creation of game characters with Zbrush? My current workflow is to create reasonable low poly mesh, import it to Zbrush to add detail (usually small once), and bake normal map and AO map from either Zbrush or XNormal. With latest and…
U was watching many videos and courses where people start directly in Zbrush, either they do character for games or movies or tv, they do in Zbrush. Some of them start with Maya and continue with Zbrush, and then back to Maya. May i ask. why people start with Zbrush and someone start with Maya? Does studios, want from you…
My final composition of my creature ZBrush sculpt for Game Art I. This was my first time using ZBrush and I really enjoyed it. The sculpt itself is based off of this concept art by Songhorn.
I've been working on the crate, but trying to make an interior for it, still a working process but for the exterior, this is what i have so far, will do a proper render when i get the interior items and rig done :D The model altogether is around 6k tris, most of the details are baked from the Zbrush high poly
Zbrush larger compared to my screen... I have no idea how to fix this. My screen resolution is max and the zbrush is maximized to full screen, yet it still doesn't show few buttons at the bottom.
Mudbox or Zbrush, these programs are on the top for movie and game industry, for organic and non-organic. I would say, choose Zbrush. http://www.pixologic.com/zbrush/