I made a material in substance designer (5.4) and it works fine there, i see the output. But when i publish it as .sbsar and load it into painter (2.2) by copying into the appropiate shelf folder, it starts taking too long to load its preview and then it crashes. It's not too massive (28kbs), all procedural and there's…
A couple questions: I'm currently attempting to slide some of our pipeline to substance painter (from designer). I'd like to leverage all the power of using published substances and gain the artist friendlyness of painter. One of the current kinks in my plan, is that when updating substances in designer, the updates don't…
Hi Eric, thanks so much for your answer! The mesh I am using is the original I used for Uv mapping in 3D Max, I mean, the process I followed is the next: 1. Model in Zbrush High Poly 2. Retopology and mapping in 3D max 3. Baking in susbtance 4. After exporting the textures I am applying them directly into the mesh I mapped…
Hello wonderful Polycount community, I'm thrilled to embark on my journey of learning Substance Designer, and I would love to hear your friendly advice and insights. As a newcomer, I'm seeking guidance on the most effective ways to learn and get started with Substance Designer. I warmly welcome any suggestions or tips on…
I have parameters in Substance Designer. I import the sbar into a blank scene in the most generic way imaginable. the parameter's don't show up. The texture output is set to 4K but only imports into unreal at 1K Why? Unreal version: 5.4.2 Substance Designer version: 14-8074
I am having trouble getting a substance shade to open in max. I am Right clikcing on the package node in user packages and then clicking on export .sbsar and saving file to my desktop. I am then going to max and using the substance node. I go to load substance. I then click on my save .sbsar file. but I get an error.…
Here is a listing of all the additional long-running Substance threads : * Substance Designer - Release Notes * Substance Painter - Release Notes * 3DS max to Substance Painter * Learning resources * Substance Maya Toolset * PBR converter to Corona/Redshift/Arnold
Hey guys, I really like using Substance Painter for my texturing but I find the baker(especially for the normal and AO) is too slow and you can't expand/retract the cage in real time like Marmoset Toolbag. Marmoset can bake all the required maps that Substance needs(position, world space normal, material ID, curvature etc)…