How do you reconcile the processes of hardsurface modeling and sculpting to work together? This has been something that I've struggled with for some time, and it's mostly a question of topology. Often, if I'm modeling an inorganic mesh, I'll be adding bevels or control edges for proper smoothing, but this results in a…
Hi guys, I'd like to show you my last sculpts. I've been trying to learn sculpting stylized faces. I didn't take much time but I've been working with them only on weekends. I hope you'll like it and tell me if you've got any advices. Here are the results. First sculpt Second one And third sculpt which is the best I'll pin…
Hey fellow Polycounters! Thought I'd start a P&P before I get too far into my adventure. Currently working on a project with a couple of friends of mine, the idea is to sculpt up a few miniatures and ponder up some rulesets for our own tabletop wargame. I'm working with Maya and ZBrush then exporting into .STL, which will…
Hi everyone, I wanted to share with you my very first serious head that I started scultping. I wanted to get the best character possible so I would love to recieve some feedback thanks!
I can't seem to find a way to do this. I want to bring in quad mesh in, do some minor sculpting on it, and export as the same topology with the same UV's. I can import a mesh with quads and UV's as a paint object, but to get a paint object to sculpt room or too retopo room and then to sculpt room it always seems to get…
Hi guys. Im doing a sculpt piece. little bakground info: insperation taken from wall-e and rover from planet 51. its purpose is to be sent to a planet for observation and recording . Maya Base Model. http://i.imgur.com/qIBUf0O.jpg?1 Sculpt : http://i.imgur.com/rfYAwNj.jpg I have decided to make a sculpt render and in the…
"... during the zbrush stage" If anything that's part of your problem right there. While Zbrush/sculpting is of course a very important tool when creating such assets (because they are, well, sculpt-like), you have to remain proactive about not letting that influence the way you think of your asset. By that I mean : you…
Where do you draw the line on whether or not an object is too small to sculpt on and would receive no benefit from having the high poly bake to the low poly? Could it be that it is always recommended to create a high poly sculpt for anything that would utilize a normal map? IE A Mug, In skyrim you see reflective mugs that…
I really like the first guide definitely lots of useful tips and their work is amazing. The whole spotlight method interests me cause it'd be great if it was just as simple as align your mesh to a good front and side reference photo. Breaking down the face before you sculpt it such as going into photoshop overlaying…
Hello polycount . I'm doing this superman scultp inspired by the statue Superman Call to action from Sideshow Collectibles to train my Zbrush's skills. I also used other artist references that I like a lot, Pablo Perdomo and Panic L, i advise you to go see their work. I'm still working in symmetry for the moment and i will…