Hey guys, I'm a student at Otis College of Art and Design. Im currently rigging a character for my thesis. I followed the digital tutors tutorial to rig a head and the production character rig tutorial but i can't seem to connect the two. The head tut told me to wrap deform the head on the rigged body mesh but when i do…
Hey guys, one of the things i use constantly for nice and straight UVs is welding UVpoints which are not connected vertices.A good example would be say the points between fingers on one side of the hand, or centerlines of pants etc.While you can do similar things with pinning in other apps. what pining doesnt do is relax…
Hope you all had a great thanksgiving. Unfortunately I will be out-of-pocket for some time. Our high speed server cratered on Sunday and now I share an AOL dial-up connection with 7 other people. You can imagine how hard it is to just get work related stuff done, let alone hit the forums. : ( Now I am sure your all in…
Obviously, I can just connect all the UV islands and do it that way, but then I can't pack my UVs very well. How else is this accomplished? It really kills the look when you go around a corner and the bricks don't line up at all on both sides.
I've been in the game/art industry for over a decade. I'm posting here to seek out oppotunities because I wanna some fresh air and look for interesting projects to work with. I'm a bit sick and tired of today's mobile games which populate in my area and city. I find hard to find something interesting or meaningful to work…
Hi all, Not sure I am the only one, but I had a hard time making my Intuos 3D tablet work over wireless on macOS. - It did work over USB. - It did work over wireless for a few times, but I couldn't find a consistent pattern to persuade/activate it. - Unlike Wacom bluetooth product, the connection is not managed by macOS…
sorry if i lost you guys with my explanation, trying to make my best, sometime language barrier doesn't help much. Oh thank you Pior, I really appreciate really you describe me the experience you had when reading my description of the toolset. I think I understand properly now, what is good what is not good with my…
Hi everybody. So my questions are kind of all over the place. I've been trying to read and watch videos, but I find it hard to find exactly something that helps me with explaining the maps that I have. So I found a model online to start testing PBR with. I can upload it if it doesn't break the rules. So I have diffuse,…
Hi everyone, a couple of years ago a few friends and I started to work on an Indie game, a tower defense / RTS title for mobile. It was a long journey, and thankfully the game is nearing completion. Doing this title made us realize how difficult it was find all the skillsets we needed for the game. To complete a game, one…
I have a set of 3 list widgets all with drag and drop capabilities. I am looking to eliminate repeated code and am looking for some help. As you can see in my Dialog class I create 3 Image classes that are drag and drog lists. As of right now each List Widget corresponds to a connect function. </code>self.connect(self.one,…