Got around to finishing this character! Comments & critiques much appreciated. Demon Hunter 3 (Fan Art) Concept by Glenn Rane A special thanks to J Hill for his help & feedback. More renders: https://www.artstation.com/artwork/4bbm94
modelHello again, this is character time. This is a game-ready ninja character (24 k Tris). available in : https://sketchfab.com/models/5b4c141e4fa04c8bb8a6c8722fcb768f https://www.cgtrader.com/3d-models/character/fantasy/ninja-3af0a03d-808c-4bc0-bd4b-19cc9d464ef6 there is no rig just the character and textures come with…
Right guys; When working on PSP spec characters in the past, I was told that the best way of keeping the file sizes down but maximizing colour usage would be to use lots of small texture which can then be knocked down to 4bit colours. These were for bit part characters but the aim for what I'm doing for the portfolio are…
I'm a programmer by trade, but I've been creating low-poly 3D models for a couple of years for a game I've been working on. I just published a demo of the game to reddit and got some feedback from other gamedevs, and the general consensus (4/4 people who replied) had concerns about the art style, but couldn't put into…
https://www.reddit.com/r/3dsmax/comments/4bvxhb/any_shortcut_change_i_make_does_not_work/ This is the first post where I got no issues but explains my issue pretty well. I have now went and installed the normal non student copy of max 2016 and I am still having issues. (I uninstalled the student copy first, does that…
Hello! I'm having some problems in compressing png with alphas. I use PVRtextool with 4BPP mode (i know that if i use rgb it works better but doesn't compress too well), and it gives this odd white pixels around the alpha. It also doesn't happen in all images. So you guys know some techniques in reducing the alpha errors…
This is realistic looking asset creation of KA-BAR knife. I studied a lot of reference images to understand the structure of used and old leather , wood and painted metal materials.It was also a realistic image rendering pipeline study between substance painter and keyshot. I hope I am successful on…
This is realistic looking asset creation of KA-BAR knife. I studied a lot of reference images to understand the structure of used and old leather , wood and painted metal materials.It was also a realistic image rendering pipeline study between substance painter and keyshot. I hope I am successful on…
Hello, my name is Mathieu Vaillancourt I am a junior and want to gain experience to eventually become senior... I try to find a job in Montreal, Quebec as a 3D environment artist and I need advice about my portfolio. Is it good enough or should I add more things by prop? This is the whole scene that I created before…
Hello, my name is Mathieu Vaillancourt I am a junior and want to gain experience to eventually become senior... I try to find a job in Montreal, Quebec as a 3D environment artist and I need advice about my portfolio. Is it good enough or should I add more things by prop? This is the whole scene that I created before…