LATEST Artstation Sorry for any broken images or weird loading in this thread, it's... hard to keep this thread maintained. Id like to do another recap that covers the break in posts though. --- Because as I was learning to sculpt, I forgot how to draw. :poly136: I'm frustrated. I feel like I'm stuck with my 2D, and it's…
#3dsMax 2021.1 has been released. There are lots of fixes. But, there are also some new new features and improvement such as... * SHIFT_Drag to Extrude and Inset. * UDIM support for viewport via OSL bitmap. * Slate ME drawing performance improvement. * Support OSL string in viewport. You can play animated sequence in…
Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…
From what you've been doing here, I have a feeling your not following any sort of reference, but you despirately need one to set a final goal for the look of this piece. Here's some inspiration to help you set a benchmark: http://forums.cgsociety.org/showthread.php?f=121&t=366876…
IMHO as soon as you do a boolean, you no longer have clean HS topology. I think retopo really could be the best option. Some examples https://cganimator.com/3dsmax-2021-3-retopology-modifier-quick-start-part-2/
heres part of the script that ive been working on if anyone is interested. Essentially what its suppose to do is select the UDIM patch user specifies. For example if user say select 1001 UDIM (u1_v1) uv, it will select all the uvs within the UDIM tile boundary. Its using PolySelectconstraint as the backbone for the uv…
I just finished my junior year at a liberal arts college while majoring in Art & Film, and I've come to the awful realization that I basically have next to nothing to show for it. Although my school's name definitely has clout, I've also realized that in the art world -- and specifically the animation/gaming world where I…
Hi, So here's the problem I want to do 1 bake and don't want to cram all of my uv's into the 0,1 space, nor do I want one massive texture sheet. I don't want to explode my mesh as I want a good AO bake : 1) My High Poly = multiple objects all assigned a material ID modifier 2.) My LowPoly = Multiple Objects(all attached)…
Hi guys! So I was surfing artstation and found this character by Pedro Conti. https://cdna.artstation.com/p/assets/images/images/021/790/752/large/pedro-conti-gorillaz.jpg?1572962947 I love that pilling texture on the jacket and would love to learn how to go about making something like that, but I can't seem to find online…