I just finished my junior year at a liberal arts college while majoring in Art & Film, and I've come to the awful realization that I basically have next to nothing to show for it. Although my school's name definitely has clout, I've also realized that in the art world -- and specifically the animation/gaming world where I want to eventually work -- the degree matters less than a solid portfolio, which I clearly don't have.
I have only one year of school left before I need to start the job search, and I realized that this summer (which is free thanks to my inability to get an internship) plus my last year of formal schooling probably isn't enough time to self-teach 3D and build a hirable portfolio. My university doesn't offer any 3D art classes, so I'd have to teach myself everything on my own time. And I've realized that even if I work hard this coming year, even if I do everything right and read the wiki and do tutorials and make my own stuff, it's extremely unlikely I'll be at the level I need to be. I think I'm still going to try to learn as much as I can before I graduate, but I'm worried because I don't really have a plan on how to get a job (ANY job) postgrad while still trying to learn and improve.
I'm at a loss. Should I consider some 3D art programs, like CGMA or Gnomon (despite the cost)? Should I just self-teach and try to live at home postgrad while looking for jobs (despite my parents' anger)? I'm in a weird limbo where I've got the advantage of being young (21) and having an art degree, but the major disadvantage of having basically no marketable skills and no relevant portfolio. Any advice, second opinions, or harsh reality checks are welcome; I think I need someone to slap me upside the head and tell me what to do.
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