Lets stop trying to turn our history into a game and start making some alternate reality histories into a game. I would rather see a little imagination instead of XYZ war conflict turned into another video game where the selling point is how realistic (read: not fun) it is. I'm a big fan of the FPS shooters based on war,…
I'm a huge Static fan, from way back to the Wisconsin Death Trip Days. Seen em live multiple times and even had a couple of times where I've been able to chat with Wayne and them after shows. They don't take themselves too serious and are just a fun band to listen to. But after Start A War they've been going downhill. What…
I have been modeling my character with a low-poly mesh and want the renders to be the smoothed version (when you press 3 on the keyboard). Is there a way to do this without changing the mesh to a smooth version? (smooth it only for renders) Also I can't find any shaders that let you apply maps for fur/hair. I used to use…
Hey everyone! 😊 I’m a game programmer looking for a 3D modeler to team up with for a small game project. My main goal is to gain experience working with a team, and I’d love to create something horror-themed – but I’m open to brainstorming ideas together! About Me & Past Work I’ve been developing an MMORPG called…
Please explain to me how the fur is created in these screenshots. It can be seen that the fur was created technically (with modifiers, perhaps), but the specific approach is not clear to me. Could you explain everything step by step?
MOP DO NOT READ THIS That whole series was full of cliches - the ending was totally appropriate IMO I thought it was great reading. Not a literary masterpiece but very fun regardless. I didn't think Flagg was belittled I think he just served to demonstrate just what a scary bastard spider boy was. With Flagg up against him…
We are creating a animal model that has fur for a new game. We are creating it in Blender and will import it to Unity. We are going for an midpoly aesthetic similar to Breath of the Wild/Everwild We are trying to create a fur texture on the mesh but it keeps coming out odd and too pixelated. Can someone share an…
whats up!! here's a zbrush sculpt i recently worked on. i had a lot of fun trying to replicate this concept i found on pinterest. any feedback or critiques are welcome and wanted!
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
This was my final project for my Game Art class this semester, a fully made environment. My environment was Swallows Nest from Ori and the Blind Forest. I had a lot of fun with the hand painted textures this time around, and I think I've found what I really want to focus on with my work. I also want to focus more on…