I'm still not quite understanding how this happens, I've never seen it before myself. But if you can list out the steps to reproduce it, I can see if it still happens in Max 9. And if it does, I'll send in a bug report to get it fixed.
Ahem. If you would have a gander at the quote Neox just posted, that pretty much proves you wrong. They've gone and said that no, CS2 has not been freely released for people that never paid for it. And 9/11 was TOTALLY an inside job AMIRITE??
you know usually south park was a "meh" for me. But this season has made me laugh with every episode, and this last episode with the otter warriors made me laugh even more. It only took them 9 seasons to get it right with me!
What are you complaining about? That's bloody reasonable! I was expecting another 50 tacked on to both prices... the 3DS is in some real trouble now! I bet there'll be another serious redesign of it (ala DS Lite) within the next 9 months.
I get home from work around 6. Spend the next 2-3 hours hanging out with my kids, eating dinner, and then put them to bed. After that I work on personal artwork from around 8/9 to 11.
For anyone who missed it: http://www.hulu.com/watch/37531/msnbc-decision-08-palin-and-biden-debate Hilarious stuff.... I love hearing Ephesians 2:8-9's replies to these debates GO JOE SIX PACK/HOCKEY MOMS!!!
When i look at this i don't see antman. I see a kinda scorpion/crab/bodybuilder thing going on. I was expecting something more like this guy: http://upload.wikimedia.org/wikipedia/en/thumb/9/99/ANTMAN001_colcov.png/250px-ANTMAN001_colcov.png
Hi folks, Im having a few issues running the cloth simulation in 3d studio max 9. The problem Im having is that when I run the simulation after a while the simulation stops. I am unable to press the simulation button to restart the process and the only walk around is to truncate simulation and then start the simulation…
i recently heard about this, i guess you cna use it to view normal mapping as you work in the viewport, and for me this would be quite nice. however i can't seem to get it working, what are the steps i must go through for this to work? i am using 3ds max 7 and am doing the following steps, of which i am sure i am missing…
Eric, yea fancy engines like Unreal are great at preserving normals, but not everyone is blessed to be working with software so awesome heh. The only way for me to get my normals to match is to break the geometry and bake with a welded cage. Confusing as hell but it gets rid of the seams in my case. Just a long process of…