Blender 2.79b Win 10 Am trying to bake hair planes in xnormal but getting endless errors so decided to check the exported meshes. Export wavefront obj and then reimport. Nada. Cant see a thing. The model is in the correct layer and present in the outliner. Pressing Del zooms into the origin but nothing visible and nothing…
hello polycounters, I'm trying to export an animation from maya to max... I'm using DAE_fbx format and it's kinda working... the problem is this: I have this shark, it's moving along a motion path and that get exported successfuly, but it also has blenshape animation and that does not appear in the exported file. Note that…
Hey i'm using knald to bake when i bake my normal everything looks fine and when I export it gets an ugly line on the edge. Anyone know why first pic is before export second after export.
In the animations or meshes browsers there is no option to export, and the ucc batchexport command didn't work for me, does anyone have another method or know a place to get the models already exported?
Any tips on exporting high polly models from zbrush? I always end up getting stuck on this part of my workslow. I just cant export my high poly models for baking. Anything over 20 million points crahes and may or may not successfull export. Ive also run into trouble With exporting an ID map. Polypaint doesnt export with…
**It seems like the problem was the project created a 8bit file and the export was set to 16bit. No error message and the export says it was successful with the process below. Hello, I have been trying to export .tga files for UE4 with no luck. Every time I export Quixel stops at 30% and opens Photoshop save as in the…
Does anyone here used datasmith files for games? What about optimisation and workflow? I have a huge model exported to datasmith (pretty similar to Hillside Sample), and I'm figuring out what is the best pipeline optimizing it for game