I grabbed Blender for the sole sake of exporting SMDs so I could get models into HL2. But... it doesn't appear to work. I get an error saying:
And I'm pretty dang sure that a mesh was, in fact, selected. I don't know what an armature is.
Similarly, Maya is giving me just as much trouble. When I try to export an SMD using
Prall's SMD exporter, I get this message:
Error: Cannot find procedure "vss".
Anyone know how to fix either of these? Or are there any other alternatives to exporting SMDs?
EDIT:
Max's SMD exporter is no better. It exports an empty SMD, making it impossible to compile.
EDIT:
All three 3d assets are producing the same results, exporting all the files as empty SMDs with no geometry. All that remains in the file is a single bone.
Replies
Also, make sure EVERY vert has a valid bind to a valid bone, if there's any unbound it will panic. This is true for every SMD exporter.
I'll give Dragonlord's SMD exporter a try.
EDIT: Yes, you need at least one bone to export and you must weight your model to it as well as your collision geometry. Would also like to point out that you do not need to weight your collision geometry to all of your bones, you can weight it to a few and it will only export those bones with the geo, this is particularly useful for optimizing your ragdoll model.