We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
Hey guys, long time no see. Last night I wrote up a small article on helping budding artists jump-start their careers based on my experience. I thought some of you might like to read it. Direct link here: Marketing for Artists And reposted below: Marketing for Artists I find myself in a lot of conversations with budding…
Just want to say sorry in advance for the long post. Note: I'm using the free version of Unity. [ame=" http://www.youtube.com/watch?v=MSv3Oez4O-4&feature=player_embedded"]Paul Oakenfold - Ready, Steady, Go (Video) - YouTube[/ame] The link is to a song By Paul Oakenfold called Ready, Steady, Go! First off, watch the music…
Hey, I'm currently working on a piece that revolves more around Gameplay but from the eyes of the Champions on the Rift. It was based on a match I had when I last played Jhin (albeit different teams) the match was quite one-sided even by 25 minutes, but the other team didn't back down, which I admire and appreciate.…
Registration is open for CGMA’s Summer 2019 term. CGMA is the leader in mentored online art education with over 100 courses taught by the industry's leading artists. Their curriculum focuses on the most relevant industry techniques. This means artists serious about equipping themselves with the skills they need for success…
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…
For all the those with TW2, some CDpjkt Red guys have (in their free time) made this unofficial rebalance mod. http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=77 Sounds rather awesome (And I coincidentally just reinstalled tw2 the other night). Thought I'd share because it's something people would probably love but…
{{TOO MUCH TO READ/PERSONAL BELOW? SKIP TO END}} This has been a long process for me, but recently I have reached the conclusion I can't ever get into the industry the way my life is. I need to have real people around me that I can keep my passion levels at a continous rate to see projects through to the end. Nothing hurts…
Introduction:Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. I have decided to create this thread for one specific reason. Currently, our studio is looking for a Visual Effects artist for our latest game, Prevail. This position will be more clearly…
@winf : I agree with most of your points as to where the armor falls and such, but as I mentioned I'm trying to build the armor around the exact proportions of the in-game character model, and there are certain conflicts between that and the concept piece (namely that the breasts of the concept piece come down much farther…