some nice volumes- I feel like the face needs to be fatter to match whats going on down in the gut. The stylization is dramatically different from the face to the body as well. while the body has cartoony proportions, the face looks more realistic.
Fantastic job! I really love the face texture on Nunu. Kind of a shame you can't see it well when he's on his Yeti cuz of the scale. I zoomed in on his face in your sketchfab link and the face is painted amazingly!
I'm using Maya 2013 and was wondering if I can somehow do an automatic map but have each face overlap each other? I basically want the result you get when you extrude, all the new faces overlap each other on the UV texture editor. Cheers! :D
Hi, To obtain the material ID from a given face in 3ds max for an editable mesh there is a function called: "getFaceMatID". However, this function often gives me an id that is higher than the amount of materials assigned to the editble mesh. Is this a bug, am i doing it wrong or what? I want to know to which material a…
Hey guys. I was just curious if there is a difference between the polygon component called "Face" (Maya only?) and a "Polygon"? Or is this just two different words for the same thing? Within Maya they always refer to the surface component of a polygon object as a "Face", well except in some menus where you actually find…
Hi, if im going to set up a skin shader for my character's face should i keep the uvs of the face separate from any other material, for example eyes and hair...or can i have them on the same uv map and assign the skin shader to the face only. I dont want any of the skin shader properties to affect the other areas.
Sometimes i get flipped faces, so you can check that by going to the object name (if you labeled them) selecting it and clicking the back-face option on the left. (For me) they come in usually normal flipped, If you tried all other options you can try this one. Notes : you have to fix the issue, clicking that option will…
Hi. Is it possible to add mocap data to a blendshaped face? The tracking data is a fbx file (but I can i also export it as a bvh). I'm using Maya. Thanks!
Hey Everyone, Been experimenting with techniques for doing faces using vector graphics, have managed to get myself up to this point: I used inkscape because, well, I like it :)