^Agree. Congrats on something I've never seen, pretty neat i can see alternatives having a stronger potential, after this one has paved the way for them. AFAIK. Edit: to add more i think a junkyard scene background with a dim lighting of your choosing might've gone a longer way with presentation, your choice. With what…
Hello polycount! I'm rigging a character in Maya and having trouble when it comes to the suspenders. Originally I just skinned them to the body bones and weight painted those as well as I could, but while it stretched and contracted nicely it would shear badly when twisting. I think the solution is to give the suspenders…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hello! My name is John, and I am currently developing a simplistic single player 2D Platformer with a vast world/universe. What I am looking for is: - Someone to discuss the project with, bounce ideas. Feedback, essentially. - Someone that can draw 2D PixelArt. No pressure, because it is a really simple and I am only using…
Technical Director Psyonix, a San Diego based video game studio and creator of Rocket League, is looking for a Technical Director that can support and manage the programming team. Our ideal candidate will be responsible for driving technical projects forward and provide leadership to the growing team. They will work…
What is Warringrealms: Warringrealms is being developed as a hybrid 3D fighting game that combines head to head Tournament style challenges of traditional 2D fighters with dynamic interactive environments mostly found in action/adventure games Genre: (Hybrid) Fighting/Action Target Audience: Teens and up Technology: UDK3…
Maybe this is the wrong part of the forum, maybe this is the wrong website all together. I want to know how to be a user interface designer. I have a degree in illustration, and completed a post grad course in Game Art. Family issues have kept me out of the 3D gaming creation loop for 3 years. I've been doing some…
http://www.edge-online.co.uk/archives/2006/06/a_bugs_life.php I can definitely say I've seen both sides of the coin. At EA, we worked in what were refered to as tester "pits" for one game, and had my own private cubicle with a sliding glass door and full size desk for the next. Ironically, my interaction and general…
here you go: http://www.redprodukt.com/post/roo_4arm_turn.avi i think its cinepak codec, 5 meg. divx wouldnt render for some reason. cinepak comes with max and maya i believe ps: the face kinda sucks.. but smaller details like that i'd do a study or just leave it till modelling
BigJohn, the problem is the concept you're working with. right now you're considering a server a 'match' and that's not going to serve you well. You're trying to run multiple games through a server designed for only 1, the approach is going to cause you to rewrite engine code, unless you change your mindset. Each server is…