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Scrap Twin Dragon - 3D Creature Model

3DNik
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I wanted to do a topology exercise. Or maybe I just don't enjoy sculpting.

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  • sacboi
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    sacboi godlike master sticky
    Nice hard surface re-cycled ethos, would look great with textures on it...
  • iam717
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    iam717 sublime tool
    ^Agree.
    Congrats on something I've never seen, pretty neat i can see alternatives having a stronger potential, after this one has paved the way for them.  AFAIK.

    Edit: to add more i think a junkyard scene background with a dim lighting of your choosing might've gone a longer way with presentation, your choice.

    With what sacboi said and my mentions if you come back with the textured version and a representational situation you can still make a grand comeback.
    Pretty neat indeed.
  • 3DNik
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    3DNik triangle

    iam717 said:
    ^Agree.
    Congrats on something I've never seen, pretty neat i can see alternatives having a stronger potential, after this one has paved the way for them.  AFAIK.

    Edit: to add more i think a junkyard scene background with a dim lighting of your choosing might've gone a longer way with presentation, your choice.

    With what sacboi said and my mentions if you come back with the textured version and a representational situation you can still make a grand comeback.
    Pretty neat indeed.
    I agree.
    My PC couldn't run Substance Painter with the high-poly model (it kept crashing), and the low-poly version didn't texture correctly.


  • Vastra
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    Vastra triangle
    This looks fantastic! :astonished: It reminds me of a Hydra or Ghidorah. The level of intricacy and detail you achieved is impressive.  =)

    For a setting, a junkyard or an industrial factory area could complement the aesthetic nicely.
  • 3DNik
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    3DNik triangle
    Vastra said:
    This looks fantastic! :astonished: It reminds me of a Hydra or Ghidorah. The level of intricacy and detail you achieved is impressive.  =)

    For a setting, a junkyard or an industrial factory area could complement the aesthetic nicely.

    Thanks :)
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