Hey dudes, Just pimping a bit more of the work I did for Socom on the ps3 here is a few of the props and world textures I did a while back. Ill continually update as a get more ready for the ol' folio. questions, comments, crits etc all welcome! most of the props like the crates, trolley and comm equipment were done in…
Is it me or are games becoming more and more scarce this year especially good games?I have also noticed the gamers on youtube are runing out of games to play. At the moment, there aren't any good or remarkable games around especially if u compare now to the ps2 era. I am guessing that this is because games now cause so…
http://www.destructoid.com/rumortoid-ps3-price-cuts-get-shown-off-at-fye-144326.phtml Looks like they knocked another 100 bucks off. Could be good news for people who don't already have one.
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I recently upgraded to a new computer, and had to re-install all of my old software. The problem is: I've begun having trouble with exporting .psk files from Actorx using SoftImage; whenever I export a file, I get the message and when I import into the UDK, I get When imported to the march beta, the mesh doesn't appear at…
Hi there, just wondering if anyone has found a way to get the adjustments panel to stay on top of open images. In cs3 I used to make an adjustment layer and double click it to get it's properties and it would always float above any open documents. This new piece of shit adjustments panel crap gets lost behind documents so…
When i link a psd to a material, sometimes it'won't load entirely each layer. for some of them, only half of it is loaded and offsetted vertically (And if I reload, nothing changes, full frame is checked). the thumbnail itself isn't working when showing the different layers. Have anyone noticed this? Saw it on 2012 and…
I can export a skeletal mesh for use in a project however when I import into UDK to see if it works, the whole mesh is smoothed with no sharp edges. I've tried applying the edgesplit modifier and that still didn't work. The whole model is just smoothed. Am I doing something wrong? Or is it a problem with the exporter? Are…
I've been working on this scene over the weekend and would love to get some general feedback / impressions of it. Bit of background: this is a test scene for a survival horror game, inspired by Silent Hill, with retroish graphics. The direction, as I'd describe it, is to make it look like people remember PS1 games without…
I've been scouring different forum sites for help, so I hope I get lucky here! [fingers crossed] I'm working on making a little fan game project that involves certain videogame characters. Although there are a few [now old-ish] programs I've come across from Googling that are capable of ripping 3D models from roms/isos via…