Hi! I've been trying to use trimsheet to texture some of the parts of this mesh. Precisely, I've try to use Olsen Morten techniques to create trimsheet with a 45 degree angle but no matter how I tweak it I'm still having trouble with the dark seems... (it gets worst when having AO on top of it...) Maybe it's the way I made…
I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…
I wanted to share with this group a live webinar we hosted where I gave a live demo of using USD in 3ds Max, Maya, Houdini and Unreal. https://www.youtube.com/watch?v=BSgl7A7QMSs I encourage anyone interested in USD for Maya or Max to reach out to me any time. We'd love to hear from anyone, regardless of where you are in…
Blendermarket Gumroad Baya is a Blender tool that generate Maya source file (.ma) inside Blender. * Baya is a quick way to exchange data with other artists who might use Maya * You can iterate quickly when you work with Maya oriented game engine exporters by quickly generating Maya source and exporting using Maya…
just some small rocks to get a feel for maya. bit of and odd shape but meh. Base in maya -> zbrush -> maya for baking. used hpolish and claytubes brush.