Hello, I am trying to use medium poly modeling instead of baking out normal maps so adding a bevel to all my edges to handle the smooth transitions. I was wondering the best way to unwrap models like this to avoid seams. Thanks in advance!
Hello, What are the best places to sell hi poly 3d models(non-realtime/game and non-3d printable) online? I'm already publishing models on Turbosquid and thinking about selling on other marketplaces. Appreciate if you can share your experience. Thanks.
I'm trying to add a USB port and a volume dial to my model. I can't get my head around how to do it though. Can anyone advise me on workflow here? I don't model and bake here, right?
Hello, this is the first character model I have created for an upcoming game of mine and was looking for feedback regarding its model and texture. Created in Blender: 896 Verts, 858 Faces, 1708 Tris Texture Size: 512x512 All comments and criticism are welcome. Thanks! EDIT: Wireframe
Hi, i am trying to bake a normal map from a high poly model and both models have very small gap where the cage intersects itself and the mesh. Should I manually change all verts of the cage in those regions or is there a better solution? Thank you :)
yeah, I want to model it for sure. I havent had much time to "time capture" my modeling, Last model I had to do was an high res model.. but yeah, I could do something with this one, yeah sweet!
Guys, I had learned 3d software for half of the year and a few months ago I decided to specialize in modeling, creating models for hobby purposes while I gain knowledge before start working in the sphere.I learned how to create the right topology, know a lot of modeling techniques. Tried sculpting a few times just to get…
Hello! I'm looking for someone who is skilled in creating precision vehicle exteriors. I'd like to create a lexan form of a particular truck body using my thermoformer, and to do this I would need a detailed 3D model of the truck I have picked out. These vehicle 'bucks' must be accurate, smooth and air-tight. They have no…
I'm looking for a low poly character modeler who can specialize in creating max detail onto a low poly character for games on mobile devices. For this work, the 3D graphic artist will create several models, but I want to start off with one model first to make sure we are a good fit. The model must range from 400-600…