I've moved your thread from General Discussion to Technical Talk. And I've added a ? to your title. Please consider doing this for future software/workflow queries. Thanks!
Hello. Just a quick query to ask if there are any standalone alternatives to Quixel's NDO where you can draw, paint, path, paste and text your way to a normal map?
There are a LOT of studios in and around London. Probably in the region of 40-50, and at least 10 AAAs. Edit: http://gamedevmap.com/index.php?tool=location&query=South%20East heh.
Regarding your second query on hours spent finishing, I asked a similar question and recieved some helpful answers here: http://www.polycount.com/forum/showthread.php?t=75691
I have a solution for your queries if you follow this you simply create discussion when you are making model simply visit Avast Support site to do this properly.
Are temp website is now up over on http://www.project-mosquito.co.uk feel free to drop any applications to join or queries over there. Ideally looking for environmental modellers at present but looking for all.
Checkout Polygon Academy: https://polycount.com/discussion/211965/gamedev-q-a-video-series-polygon-academy https://www.polygon-academy.com/ A ton of industry advice, relevant too your queries.
By and large, I'd agree but also dependant upon how a particular query was framed as well. So being civil from the outset will also mitigate a potentially tossed GTFO...in your face.
I think there's definitely a competency applying skeletal & musculature fundamentals just by skimming through this thread though occasionally imo an errant proportional asymmetry would become apparent although minimal, when for example unifying the torso too either upper or lower limbs. My background back in the day was…
Another thing. Have you tried the error message as a Google/Bing search query? Often that points me to someone who had the same problem, and someone else had posted a solution.