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Maya - Constantly getting export errors for animation

SuperSparkplug
polycounter lvl 9
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SuperSparkplug polycounter lvl 9
Hi there,

I've been trying to get my characters to export with their animation in tact for my game. I've been trying to make a habit of exporting my stuff to FBX to work with in Unity for when I have to work with people on other projects. However, every time I export my animated model, I run across a series of errors that discard the skin binds in the file all together. This doesn't seem to be a Unity problem as even when I open the new FBX in Maya, my control curves move, but not my mesh. Earlier, I was able to bake my animations to bypass this problem, but now even that doesn't seem to be working.

What is going on?!

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