Hey. I've got a little problem. My roomate is trying to set up some image planes to model a character. However when I import the files into maya the file node and the lambert look alright, once on the plane or even a cube the image is unexplainably sheared. This does not happen with all images. My resources are the 3dsk…
Hello folks, this is my last work. I hope you enjoy. Weapon ARH-42. Model intended for game version. Softwares: Autodesk Maya 8.5, Adobe Photoshop CS4, Xnormal, Marmoset Toolbag Concept Art by: Alexey Pyatov This image has been resized. Click this bar to view the full image. The original image is sized 1200x636 and weights…
I am looking for a specific image that was posted on polycount a while back, it was either a .gif or a really large image of a parody on "how to make a cube" I cant find it anywhere, but it was hilarious.
sorry about the small pictures i will try and work on it. here's the man and i will post a woman i created ber in mind these are my first humanoid character models so.....thats my excuse ;( [image] [/image] [image][/image] [image] [/image] yeh if you click on the picutres they should become bigger
here are links: http://img63.imageshack.us/my.php?image=visiwire011vd.gif http://img63.imageshack.us/my.php?image=visiwire020di.gif http://img63.imageshack.us/my.php?image=visiwire03back0nk.gif http://img63.imageshack.us/my.php?image=visitex011wp.gif http://img63.imageshack.us/my.php?image=visinose024hx.gif…
Yeah, I didnt actually post wireframe images on my artstation sorry. Yeah it is very high poly, and some areas dont have good topology flow for animation. Will address on my next character. This could be used for a high LOD cinematic version, you can see the latest MGS remake, the character model triangles are super high;
To model/design/skin/rig/anim these kind of examples? http://compiler.free.fr/dawn_of_war/images/wip/GKC01.jpg http://compiler.free.fr/dawn_of_war/images/wip/IL02.jpg http://compiler.free.fr/dawn_of_war/images/wip/GK010.jpg http://www.thousand-sons.com/MitGas/loclol.jpg http://www.thousand-sons.com/MitGas/relic00015.jpg…