In that video, wouldn't Edge Connect + Move w/ Constrain to Edge work just as easily? Perhaps not on more complex shapes, but certainly on the more primitive ones.
Ok, even weirder is it seems that this glitch is constrained only to the specific file. I just loaded several other files and there's no issue. Really really weird...
Hi guys I've got a little problem with my rig. I have a bone orientation constrained to a dummy with an initial offset. I only want the bone to rotate along it's z-axis though. Is there a way to do this? I can't seem to figure it out. Maybe the answer is to use something other than an orientation constraint to begin with?…
I'm fighting with the polygon selection constraint to get the options for this command in Maya. I've selected the mesh, loaded Polygon Selection Constraint, set the Constrain to Current & Next and no options appear ?
I'm working on a robotic rig, where most of the parts can simply be parent constrained to the bones. I've decided that I'd like the hands to be smooth bound. It works fine til I put the bones group, geometry group, and the rig group all together into a main group and parent constrain that to a control curve. Then, when the…
Wow It really surprising, I solved the issue ! 1. I straighten the arms to forearm from front view (bending from top view) from forearm to wristhand I keep the position lower 2. I delete the IK and point helper on top of this, because I position constrain the IK to poin helper and orientaion constraint the wrist to poin…
It is probably already constrained or has the wrong type of controller assigned to it to accept a new constraint. If you go into the animation tab > Assign Controllers Rollout Click Position in the list and then click the Assign Controller button (above the list) Select "Position XYZ" which will set it back to the default…
i did this long ago, here are few things u can do fast and easy is to create a blend shape for the eyelashes that match the movement of the eye lids and then do a set driven key to drive the eyelashes blend shape by the eye lids blend shape. second skin eyelashes to joints, and vertex constrain the joints to the vertices…