I feel like the forms created by the shoulder pads are not stylistically similar to the rest of his armor, like his chest plates or thigh plates, but this should be a relatively quick fix? Unless the pads need to be incongruent to the rest of the armor design? Otherwise, the thrust of the armor design is clear :).
I'm doing an armor set for Naga Siren! Here's a concept: This started as a simple weapon concept/creation. Once it was done, I decided to do a whole set.
Im trying to learn high res normal mapping, i have a low poly character in full armor and i wanted to jack him to high res, similiar to oblivion armor. The problem is when i imported into zbrush as a whole everything smooths out as i increase subs.. So can someone please explain the process of how i could go about making…
Hey Folks, My next personal project is a fun one ofr me. It is based on the concept by Serge Birault called 'kali Body armor'. I'm excited for this project because I haven't working on a sci-fi project before and certainly not a hard surface one.
Creating some armor pieces for my portfolio. The character here is old, just putting the pieces on him to see progress. No textures yet, and geometry is not yet optimized. Some clipping in this SS but oh wells.
Gamestop preorders gets you the Terminus armor and the M-90 Blackstorm Heavy Weapon, preorder from somewhere else and get the Inferno Armor. If you own Dragon Age you can register it to get Blood Dragon Armor. Consesus from fans over the special edition items in Dragon Age is that they are not uber powerful and better gear…
try doing your characters body on one layer to get the proportion and anatomy solid. then do the armor over top on another layer. looks like the fancy armor might be what is hindering you. do some research on how different armor sits on the body and how the body moves in it.