Hi everyone, this is my first modeling and render, followed the tutorial, its low render qlty but, rendered by my self, any suggestions and help would be welcome, trying to start my portfolio and looking for a job :)
Finally calling this one done! Did mainly study on lighting, rendering and UE5. Textures 2048 x 2 and rendered with Lumen. Based on the book "The Day After Roswell." My references and breakdown:
I am currently trying to set up my scene so that I can render the groom and my character out on separate render layers. However when I have the two separated out the back of the hair that should be blocked by the head renders out as well. Is there a way to make sure that portion is blocked when rendering?
Noob question of the day incoming: Just made a texture for a model and it's rendering ok when im rendering it with maya software but when i switch over to mental ray it renders completly black. Im using maya 2012. Anyone out there knows whats going on? Rendering with maya software: Rendering with mental ray: Hypershade…
I'm trying to render an image of a texture I imported from Substance Designer. In the viewport the texture looks perfectly fine, but as soon as I render an image or a video the texture in those renders is faded and has lost a lot of its glossiness. I've tried playing around with the render settings, but so far nothing has…
Hi everyone, I think i managed to solve it. Apparently, I needed to "Warm Up" the renders. I'm rendering still frames and the first frame usually has artifacting issues. I solved my issue by rendering 8 frames and then choosing the last one. The artifacting would have disappeared by then. I think this page is relevant.…
I have been creating several renders and putting into practice the visual style of TF2, and it turns out quite well. I think I'm going to start making the renders.