I don't seem to have all my ZBrush brushes loaded by default, particularly Mallet Fast brush, which seems to be a standard in a lot of tutorials I'm watching. Is it installed by default with my ZBrush 4R2? Obviously, I'm new to the ZBrush game...
With the new release of the Zbrush, i am planning to start learning zbrush seriously. A decent Custom UI generally makes the process smoother therefore i tried to use other artists UI's. But unfortunately Custom UI's from the earlier version of the Zbrush doesnt work correctly with the latest release. I need a decent UI…
is it zbrush? my preference would be to do anything that requires a lot of transform manipulation and selections in a regular 3d program like blender or maya. You wouldnt need any special techniques to do it there other than just group feathers into layers so you can select them easy. If you set pivot point to the base of…
Yeah, I'm an idiot when it comes to ZBrush, but is it possible to view the model smoothshaded? I love ZBrush's materials and with to use them for making portfolio renders. :femme:
I think the vampires are in a pretty good place for a test bake. There's always more I could do, but I'm eager to take the second race of Project Nova out of Zbrush and into UE5. I've imported the human lowpoly as a starting point for retopo. Have a great week!
Just wondering anyone else tried using zbrush from start to finish for hard surface modelling, I know there is a tutorial at DT for it. But who here uses it for there hard surface modelling. Starting there base mesh in zbrush and finishing it all with just zbrush.
I'm making a realistic version of the pokemon Umbreon and appeared to me some doubts, as I sculpt hair in zbrush? please help and comment:) reference model in zbrush
hi there, this is my first zbrush project. the model was created in zbrush, rendered with bpr, some props were done in maya and post in photoshop. comments and critiques are welcome.