Hey, so I want to change my tiling based on texel density but for that I need the texel density in runtime somehow for my generic material library. Ive tried DDX DDY for screen space UVs but that dosnt work. Tiling by mesh bounds or so also dosnt make sense. One idea would maybe be to calculate relative distance from 2…
New Realtime Character i have been working n in my freetime. Let me know what you think and check out the full project here: ArtStation - Project A - Realtime Character, Marlon Wolf Thank you!:)