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realtime soft shadows with smooties

polycounter lvl 18
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arshlevon polycounter lvl 18

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  • Whargoul
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    Whargoul polycounter lvl 18
    This is pretty old (over 3 years). If no one is using it yet - it's because it sucks! (or is impractical)

    Problems I see:

    *Generating silhouette edges is expensive. As geometric complexity increases, your shadow method shouldn't get much more expensive (linear rather than... other)

    *Also have to be careful with clean meshes with silhouette methods

    * Requires a whole other map of equal size to the shadow buffer - that's expensive! I'd rather trade it off for a larger shadow buffer


    Seems interesting though. I'd like to see it in place in a real world engine test case and see the performance hit.
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