You can customize the Content Browser: https://dev.epicgames.com/documentation/en-us/unreal-engine/content-browser-in-unreal-enginehttps://gamedevexp.com/unreal-engine-content-browser/
Check out this dude making Unreal shorts featuring the Evel Knievel toy :) - https://www.jamielancaster.co.uk/shorts-evel-knievel https://www.youtube.com/watch?v=XN46kF_zFKI
Hey there, I'm happy to share a project I just finished for Unreal Marketplace, hope you like it. You can check it out if you like: Customizable Japanese Classroom :) ArtStation - Japanese Classroom - Unreal Engine 5 https://www.youtube.com/watch?v=zeXvwkt4KxU
Hi there ! My name is Axel Zender and I'm in the run-up to my final year at New3dge as an environment/prop artist in Game Art. Here's one of a project I did during my free time. As a fan of Unreal Tournament, I really wanted to recreate a weapon from it and I love it's design :) With this project I wanted to get more…
I recreated a shot from original ATLA anime series using Blender,Zbrush, Substnace Painter, Unreal Engine & Davinci Resolve. Original Shot from anime Watch the final animation: https://youtu.be/SQCf7lLt5Qs Watch the Process Breakdown: https://youtu.be/7tMJta6Tfzs Artstation Post: https://www.artstation.com/artwork/qek1Xe
TLDR: We programmed other map formats into this Quake1 engine (ex: wolfenstine enemy territory), and we also modeled and programmed weapons similar to the old Unreal and UT weapons. We have found C++ code (opensource) that parses unreal (1997)/unreal torunament maps. Our engine is in C. We would like more contributors to…