Hi I'm having some difficulty setting up SSS in Unreal, so it would be great if someone could help me with this. I've learnt through a tutor, and trial and error, that I need to export the SSS I've set up on my character in Substance Painter using Unreal Engine SSS (packed), which combines it with the Albedo/Diffuse in the…
Hi, if u got a object inside a object with sss shader and it is scattering to deep inside it is visible quick if your SSS amount is slightly increased. So i would like to not affect the inside object from my sss. I guess it doesnt work because if u use sss u want thaat effect for whaatever is inside i guess :) . Anyways if…
I have been trying out sss shader in cycles. I was wondering about sss maps. Found this: https://www.youtube.com/watch?v=oZLfTeabD94 The artist is painting a greyscale map for the sss. Due to the low res of the video, I can't make out where he plugged in this map. Is this for the scale slot of the sss shader or the radius…
The general advice for SSS for skin is a light pink color for Caucasian skin, or as Saurabh Jethani does in his Marmoset breakdown, fully saturates the albedo texture and uses that. It seems like SSS shader in marmoset absorbs whatever color of light you have set. So if I set red, the surface becomes more green/blue, and…
Toolbag does not have ACTUAL SSS. It has a simple gradient ramp, the effects of which can be masked with an image. Just to be clear, what toolbag is doing is far from SSS. But faking it in any pre-rendered sense is far from SSS too, as SSS is a dynamic effect. Its like specular, you can't really "fake" it. There have been…
Diffuse - This is your overall color. Use this with the diffuse amount variable to determine how much of your diffuse shader sits on top of your SSS contribution. Overall - This map is determines where the SSS contribution will show. Where the map is white, like the skin of the cheek, you have full SSS. Where the map is…
From the thumbnail, the mask you've created doesn't seem to make much sense. It looks like it's mostly black and dark gray values. If you've authored this to work with the SSS shader in Painter, you may need to recreate this map to work well in Toolbag or other 3D apps that have different SSS shaders. Paint and Toolbag do…
I was curious to know how people here handle skin in UDK. I tried out the SSS feature of the DX11 renderer, and frankly I thought it looked like a pathetic excuse for SSS. That plus the DX11 renderer gives me tons of issues. Anyway, here is what I'm working on at the moment. I'm interested to know how it looks so far. It…
Hi, I made a character with a "low poly" mesh with a normal map for details. When adding sss I see problems, the geometry seems to appear creating a strange look. With sss: You can see that the light lines correspond to the topology: Without sss: Is there a way to fix this issue?
Hey everyone, im trying to understand how SSS works, and I found a video link on genom workshops website that explains how to create SSS skin for maya, but I hardly see any tutorials or anything for max around. Im really trying to figure out how to create realistic skin effects when rendering out my characters, Ive seen…