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[resolved ] SSS on a "low poly" mesh is a problem ?

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chopsuey node

Hi, I made a character with a "low poly" mesh with a normal map for details.

When adding sss I see problems, the geometry seems to appear creating a strange look.


With sss:

1.jpg

You can see that the light lines correspond to the topology:

2.jpg

Without sss:

3.jpg

Is there a way to fix this issue?

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