Hi, I made a character with a "low poly" mesh with a normal map for details.
When adding sss I see problems, the geometry seems to appear creating a strange look.
With sss:
You can see that the light lines correspond to the topology:
Without sss:
Is there a way to fix this issue?
Replies
Ok I found it, I changed the rendering method to sss on the shader.
By switching to "christensen-burley" I have no more problems