Hi,
if u got a object inside a object with sss shader and it is scattering to deep inside it is visible quick if your SSS amount is slightly increased.
So i would like to not affect the inside object from my sss. I guess it doesnt work because if u use sss u want thaat effect for whaatever is inside i guess
.
Anyways if it is possible maybe someone can tell me how to exclude objects from sss.
If not i will have to change my geo
Replies
Vray ~3
Eye Shader
Iris Inside, edges visible because of SSS amount :P but it is Visible ( plane)