Hello Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly created folder and send it…
Hello, Let's take a closer look! Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly…
Starting a project on a 2 person team of one of my favorite or my favorite movie Terminator 2 Thought I'd post this as a start, seemed fitting to do the sign first of the building if I were going to make the building and the scenes in it. Most likely the project will turn out to be in Game Renders and Videos but might turn…
Hey looking for some feedback on my new scene of a semi stylized autumn scene. Just looking to add some final touches before I post my work on Artstion. https://www.artstation.com/bradyjdesign Lemme know what you think needs to be done still.
Whenever I use the emissive effect it will cause the whole scene to glow instead of just the thing that should glow. For example lets say you have a lightsaber since thats something we're all familiar with. You want the blade portion to glow, but not the hilt or the person holding it. The only thing I've discovers thus far…
Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@
I am working on a scene based on a trip I took a few years back to Italy, where I unfortunately missed visiting Venice. So I decided I was bringing Venice to me.