There is a fine line between a healthy concept of self respect/confidence and pride. I think the line seems more blured for artists, especially those who make a living off their work. <u>Definitions:</u> This should start us off: Confidence Respect Pride <u>My 2 cents</u> -I think many of us can spot people with…
Very straightforward issue: import a plane with 4 faces, tessellate in the shader, then vertex paint. Despite tessellating to thousands of polys, vertex paint only respects the *original* vertex count? Stated differently: You cannot paint on tessellated vertices, only base mesh vertices(?)
Does video game music deserve more respect? EA's head of music has struck out at the Grammy awards for failing to separately honour video game soundtrack composers. Has he got a point? .......... click down here to continue reading http://www.guardian.co.uk/technology/gamesblog/2010/dec/15/games-soundtracks-grammys
Hello there I'm one of the 3D artists for a very popular and well respected world war 2 mod for Arma 3 called "Faces of War" We already have had a few releases and received very good feedback but are looking to expand our team a little. Arma 3 is a very diverse game with endless possibilities and a lot of freedom to create…
It looks like there might be a bug with the setKeyframe() method. When I run the following code line-by-line from the interactive console: new_grp = mset.groupObjects([mset.findObject('Main Camera')])
new_grp.setKeyframe('linear')
mset.getTimeline().setTime(2)
new_grp.position = [0,10,0]
new_grp.setKeyframe('linear') I get…
Hello all... I'm hoping someone on these great forums can help me out on a little quest. I'm looking for leads that can point me to some of the "best" or most "respected" 3D artists out there that create works that embrace the constraint of low-poly counts and no textures. What I'm wondering is if there's an artist that…
hi eveyone posting my 1st works at polycount this time I made flashbang & charge situation SWAT team. from RainbowSix:Vegas(PC, 360 FPS game) Scene remaking (almost fanart) inspiration with counter strike & rainbow 6 in game playing. Public view 01 Scenery view Full view SWAT team view all comments & critiques are welcome…
I want to add details baked into diffuse map. Dents, cracks that sort of things. For this I planned to make a height map A, convert it to world normals and run it through Light node. Problem is UVs are usually packed to optimize texture space usage. Shells can be rotated, flipped or just curved surface flattened like in…
We don't put AI generated slop in our games. Let's just ignore the plethora of technical issues for a moment and focus on the humanity of it: There is a shared feeling we all have when we see AI, and it's disgust. When you read an email written by ChatGPT, do you feel the love, or do you think "this person could care…