my blendshape for the elbow deformation completely breaks if the arm isn't set in a T-pose.Do I seriously have to create corrective blendshapes for each edge case? Is there a way for me to disable/modify it when the shoulder joint isn't in a neutral T-pose position? I have heard about plugins such as mrgear and RBF…
Hey ive been working on some characters for UE4 and im getting to the lookdev step at work are there any advantages or disadvantages when using studio lighting or neutral lighting?
Hey, been running into a problem recently regarding the neutral grey values of the UDK Material Editor. From my understanding Constants are set up representing the 0-255 Color Values into a range from 0-1 0 being black 1 being 255 white 0.5 being 128 neutral grey However, as I've been pushing forward playing around more…