I want to Bake Textures with 3Ds Max (Currently to render Hair Plane textures), but unfortunately, Multisampling doesn't seem to work properly with mentalray (or in general) This is my mentalray render: And this is the same Render, but with Scanline and Star Super Sampling: You see it's looks like shit in both cases,…
may have been in the news before, but I wasnt aware the makers of "mentalray" are working on node-based graphical shader editor. I found out about it when looking at the fx composer 2.0 presentations where the program was mentioned. it exports to Cg,HLSL,GLSL for real-time and C++ for MentalRay useage more info here…
Hi. I've made this futuristic city in 3dsMax using MentalRay a few years ago. It has lots of post-processing like bloom and cinematic curves and I've also added the post-processed depth of field to the buildings in the back afterwards. The mentalray render alone took about 28 hours so with the post-processing, it took…
I've got a problem with a shadow of the box :/ As you see it looks like it's levitating but box sits perfectly on the ground, moreover this happens even if it's intersecting with ground. I have no idea what I'm doing wrong. I'm using 3DS Max 2014 and mentalray. Lighting is daylight system with mrSun and mrSky. Ground…
Yup blur use mentalray, I think Tigar Hare use Vray, some use PRman. personally id stick with MR as its built into all the major apps. (all of them are great tho) If your raytracing DOF and motion blur pretty much act as a multiplier for your render times so if you can, I'd research doing these in post. That said Mental…
Hi ; I've found this script by hasard and I hope that this script You will find useful ,cause it's very easy to use with a cool result. link : MentalRay ambient occlusion 1.0.0 Here's my "ao rendering tets" :
Anyone have a good subsurface scatter tutorial for maya mentalray. I'm thinking of buying the digital tutors guide as I couldn't find anything good online for free. I'm looking to apply a shader and ideally control the amount of translucency with a map, same as you would in a game, the whole red ears thing.
hey guys, i have a question here that its killing me, I really hope there´s a way to do it. I need to bake a 8 million mesh high and I need to setup a network rendering (small renderfarm) to bake it. But I dont seem to find where and how. I already have 4 pc setup with mentalray standalone. Any ideas? Is that the same as…
How do you get mentalray to make out with more of your available memory? Right now it's getting to maybe first base by only using about 20% of my available memory, and never even remotely thinking about touching anything past that. What gives? Increasing tree depths really doesn't offer a significant increase. Increasing…
My texturing skills are terrible my my low poly mesh stuff is almost up to scratch now. Once I've UVW mapped my meshes I like to bake on a texture for the skinners to use as lighting reference (also so I can pimp without needing a skin) Now I finally have access to a machine with max 7 (though its not my work machine so…