My texturing skills are terrible my my low poly mesh stuff is almost up to scratch now. Once I've UVW mapped my meshes I like to bake on a texture for the skinners to use as lighting reference (also so I can pimp without needing a skin) Now I finally have access to a machine with max 7 (though its not my work machine so I'm only really going to use it for baking) so I can bake using the mentalray renderer and was wondering about that gritty matte material that I see people pimp with (I believe its Final Gather and/or GI) I'm tried to play around with the settings and read up a little on the mechanism but I can't seem to get anything with that course grain and subtle matte that I keep seeing.
On to the question, can anyone reccomend FG or GI settings that will get me close to that "archetectuaral" feel or perhaps point me at a resource that might help?
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Here are some example from the "What are you working on" thread (I'm going to post link and quote the owner to make sure I don't upset anyone)
dcon
http://www.planetquake.com/kabalarena/images/wip_purge2k4.jpg
oDD
http://img145.exs.cx/img145/690/05waltherp22render4sn.jpg
Well that was it for that thread, I hope you can see what I mean
- put your model on a plane
- add a skylight to the scene (anywhere, it doesn't matter)
- turn on Light Tracer (Rendering > Advanced Lighting > Light Tracer)
The defualt settings on the skylight and light tracer will work fine. If you want it to render faster, lower the number of Rays/Samples in Light Tracer, and raise the number for Subdivide Down To:.
Try increasing the Bounce number in Light Tracer to 1 or 2 for more realistic results.
You can add a regular light to the scene with Diffuse turned off and Specular kept on if you want some specular highlights.
You can add an HDR map to the skylight for more natural lighting. Be sure to instance the map to the Mat Editor and change it to Environ and Spherical Mapping (or whatever kind of mapping the HDR map was made to use). You might also have to turn up the multiplier on the skylight and increase the settings in the Light Tracer to get good results.
Hope that helps.
http://www.jozvex.com/tutorials/fg.html
( it might also help you silentmobius. It is not Max but it's still mental ray and the principles are the same )