hey guys I'm planning to make some new healing wards for Juggernaut but one thing I couldn't find is the healing ward's technical requirements. Does anyone know what is the triangles and texture limit? P.S. I extracted the default ward and Kuur-Ishiminari ward. The default one had 3366 tris and Kuur-Ishiminari had 1231.…
epic tip cman2k !! Have you guys tried the patch tool/healing brush (not spot healing) for fixing seams? I've got some good results on textures with less specific patterns. I find the Clone tool is a bit redundant for me since I got the hang of the healing brush. Healing actually looks at the values surrounding your patch…