Home 3D Art Showcase & Critiques

1st real model post / head model/ zbrush practice

DarkSquirrel
polycounter lvl 17
Offline / Send Message
DarkSquirrel polycounter lvl 17
HI All,

I don't believe i've posted anything in a particularly long while, despite being a member for quite a few years. I'm currently working on a portfolio and with that i'm trying to learn new techniques and expand my skill base as quick as possible. I can handle lower polygon models with ease , but my experience with higher polies is limited. So i'm simulateneously tackling Z-brush while learning the ins and outs of higher polygonal modeling. I did a head model for practice, it is of no one in particular and I started with a lower polygon base and built my way up by using the subdivision functions inside of Zbrush.
wip_front_goodrender.jpg
wip_3quarters_goodrender.jpg
wip_profile_goodrender.jpg
wip_back_goodrender.jpg
wip_smile_goodrender.jpg

Crits are far more than welcome.

Well i started this model yesterday at about 1 o'clock so it took me a little while to put it together (finished it last night at about 12). Today i'm planning on fixing anything you kind critiquers see incredibly out of order (which i feel is a lot, but it's hard to pinpoint exactly when it's your own work) then i'll advance to modeling a full lower body to better get a grasp on zbrush.


My plan thus far for a portfolio (i would be applying for a character modeling postion, high or low) to have at least 5 fully developed characters of different style and setting. Fully textured, modeled, normal maps, the whole deal. I'm curious though as to what else people look for in a portfolio, should i include, say WIP's such as this, sketches, concept art, models of a non-character nature? Also it's felt that that would be neccesary what importance is placed on showing these extra items in your portfolio, so i know how best to alot my work time.

Replies

Sign In or Register to comment.