Hey guys, I'll be googling soon, but its always better to ask here first :) . To the point: I'm doing some research for making a 3D Cards game (something like Poker/Dice)..I've no idea for these kind of game. So, What GameEngine do you prefer for making such small/commercial mobile games(IOS/Android/whatever) or do you…
Hi So i saw a clip of a 2d gameengine, i forgot what game it was for aswell. But in theengine, it was more or less like a blank canvas. The artist showcasing drew sum robot thing, with arms and other parts, and then started to bend and rotate parts. and suddenly he ha a playable character jumping around. The intresting…
Hello, after a long time a new public release bundle is done, lots of changes, better documentation, new features. Luxinia is a Lua scriptable 3d engine, meant for rapid prototypying or creation of smaller 3d games. With the new release render-to-texture was introduced like seen here with a dynamic cubemapping sample (also…
I was going out of my experience with Blender and its Gameengine. but great to know that there are easier ways to archive a good rigging. :-) the guy got now another texture and here is now a screenshot out of the gamengine with activated Physics visualization. there are still some problems with the Collisionfunction (the…
A practice of a #chesterfield #sofa ready for a #gameengine made with #maya #zbrush #3dsmax #substancepainter and #marmoset also I test it on #unrealengine5 ArtStation https://bit.ly/45C2ayf #3d #3dart #3dartist #prop #assets #realistic #cyberpunk #fanart #pbr #damaged #lowpoly #hptolp #environment #gamedev #gameready…
The final model for gameengine will be triangulated anyway. There is no problem with triangles in static 3d models for games, but you should choose wisely how your triangles will be arranged in animated models, for example - characters.
ok, thanks... so vertex painting and decals should be done in the gameEngine itself. In the 3d application you just do the basic model and tiling textures. Do you know of any vertex painting tutorials for the CryEngine?
How can I add 3D geometry on a 2D mesh in MayaLT? In 3Ds Max it was this "shell-modifier" which thickened the mesh. Is there anything like this on MayaLT? Heres my mesh. It will have problems showing up correctly in gameengines.
Hoi! Does someone know if gameengines can (usually) handle materials where the alpha is, lets say, twice as big as the diffuse and normal map so: diffuse: 512^2 normal: 512^2 alpha: 1024^2 thx :)