Hey guys,
I'll be googling soon, but its always better to ask here first
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To the point:
I'm doing some research for making a 3D Cards game (something like Poker/Dice)..I've no idea for these kind of game.
So, What GameEngine do you prefer for making such small/commercial mobile games(IOS/Android/whatever) or do you even need one ?
I know we could use UDK for making games for mobile platform too. But I guess there are other smaller/cheaper/not hard to learn gameengines appropriate and which most companies use.
Thanks
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Replies
Just going through Unity3D and Havok now..
(I want to use Havok more but Unity3D have so much tutorials, I could learn faster )
Anyway, Until now I thought we make a game for mobile then port to Android,IOS or Windows... Buts looks there are different version for different platform ?
so approach gonna be different for different OS ?
As to how to exactly create it, I can't answer, but don't expect the same project to work on every platform without any extra effort.
Regarding the licensing: i know it's not very clear, but i think you can create for all platforms for free. Pro just gives you more features. And you have to get pro separately for Android and IOS i think.
Should start learning it soon then.
Thanks guys
Osman: Are we talking about the desktop browser version webbuilds? Or is there an option to export some sort of webbuild for ios/android as well?