Hey guys,
I'll be googling soon, but its always better to ask here first
.
To the point:
I'm doing some research for making a 3D Cards game (something like Poker/Dice)..I've no idea for these kind of game.
So, What GameEngine do you prefer for making such small/commercial mobile games(IOS/Android/whatever) or do you even need one ?
I know we could use UDK for making games for mobile platform too. But I guess there are other smaller/cheaper/not hard to learn gameengines appropriate and which most companies use.
Thanks
Replies
Just going through Unity3D and Havok now..
(I want to use Havok more but Unity3D have so much tutorials, I could learn faster )
Anyway, Until now I thought we make a game for mobile then port to Android,IOS or Windows... Buts looks there are different version for different platform ?
so approach gonna be different for different OS ?
As to how to exactly create it, I can't answer, but don't expect the same project to work on every platform without any extra effort.
Regarding the licensing: i know it's not very clear, but i think you can create for all platforms for free. Pro just gives you more features. And you have to get pro separately for Android and IOS i think.
Should start learning it soon then.
Thanks guys
Osman: Are we talking about the desktop browser version webbuilds? Or is there an option to export some sort of webbuild for ios/android as well?