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Author:
Rav4
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Solve 2D plane geometry in a 3D mesh
Aasmund1986
polycounter lvl 5
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Aasmund1986
polycounter lvl 5
Apr 2015
How can I add 3D geometry on a 2D mesh in MayaLT? In 3Ds Max it was this
"shell-modifier" which thickened the mesh. Is there anything like this on MayaLT?
Heres my mesh. It will have problems showing up correctly in gameengines.
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Eric Chadwick
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Apr 2015
It looks 3d to me.
If not, why not just extrude it?
http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=Edit_Mesh__Extrude
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Aasmund1986
polycounter lvl 5
Apr 2015
I started all over, by using CV curves for this kind of geometry
I think it will solve the "clipping" problem when I adding it into Unreal Engine.
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Eric Chadwick
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Apr 2015
OK. However if you're creating a whole building, it's better to use a modular approach.
http://wiki.polycount.com/wiki/Modular_environments
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If not, why not just extrude it?
http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=Edit_Mesh__Extrude
http://wiki.polycount.com/wiki/Modular_environments