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Solve 2D plane geometry in a 3D mesh

polycounter lvl 5
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Aasmund1986 polycounter lvl 5
How can I add 3D geometry on a 2D mesh in MayaLT? In 3Ds Max it was this
"shell-modifier" which thickened the mesh. Is there anything like this on MayaLT?

Heres my mesh. It will have problems showing up correctly in gameengines.

1507683_954688791238567_4266987790219626032_n.jpg

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