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What to do for a smooth transition?

a-k-m
polycounter lvl 5
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a-k-m polycounter lvl 5
Hello,

I have a brick wall and a concrete ground. Now I want to have a smooth transition between both.

How is this usually solved? Should I attach both objects into one and then paint the texture so that it transitions nice, or is it possible to have a nice transition without having both objects as one?

Also this is a modular piece. How can I make the tiled texture more interesting without having to assign each object its own new texture? decals?

Ah, and the last question: I baked the Normalmaps but the bricks still look pretty flat. Should I use tesselation or parallax mapping? (Never used these before). Is it possible to use these in 3ds max?
Later I want to export my objects to the CryEngine. What should I use therefore?

Here's the image:
bcmtp5.jpg

Thanks for help!

Greetings

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