Hi everyone. I'm trying a new hard-surface modeling workflow using floating trimsheets. I'm using a similar technique as described in this article: https://80.lv/articles/deus-ex-modular-one-texture-assembly-line-library-tutorial/ But I find this workflow not optimized enough (too many tris and 2 materials for each mesh).…
Hi, I'm learning trimsheets at the moment and I'm asking a question that may seem a little stupid but I'm asking anyway. Is that possible to combine high poly bake & Trimsheet ? When you're making a Trimsheet texture, you're making a normal map with it. So, if you want to have a complex model (without extreme amount of…
Firstly, @ZacD thank you for you clarification now i've another question that is related to that: Currently, I'm participating in the bimonthly challenge on Polycount and working on this environment: link of the concept: (https://www.artstation.com/artwork/QzxGL3) Is it better to use tiling material instead of a trimsheet…
Hi, I'm making a trimsheet and I want to include textures for the parts that I marked in the image. However, I'm not really sure if I can just lay the texture down in a long rectangle like a usual trim. Or if I should bake the texture separate and combine it in the empty space of the trimsheet? If there is any reference…
https://www.youtube.com/watch?v=WzedBSKexyE Hello. This is the Trimsheet tutorial that I have recorded. it is about 8/45 hrs of Fully Narrated video content. Watch the demo and buy if you liked it.
I use 3ds max, Blender, Photoshop, Substance Painter, Substance Designer to create this one We create Couple of Trimsheets 1.…
Hi! I've been trying to use trimsheet to texture some of the parts of this mesh. Precisely, I've try to use Olsen Morten techniques to create trimsheet with a 45 degree angle but no matter how I tweak it I'm still having trouble with the dark seems... (it gets worst when having AO on top of it...) Maybe it's the way I made…
Hi there ! I'm making my first trimsheet texture and I having issues with seams.. First, I made my base on maya with grid snapping, so all is perfectly tillable Then, I sculpted the details on Zbrush with the WrapMode to 1 so the pattern will repeat perfectly Next, I went to Substance Painter to bake all and apply some…
I am completely new to creating textures for games or any model and i am wanting to know more about trimsheets and texturing them so i can create pretty low poly assets. I am struggling with learning as there is no video tutorial or someone that talks about creating them and the textures on top. I have alot of trouble…
Hi all. I have created a trimsheet Well not fully finished but mostly as i am practicing to replicate http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Olsen_Morten_TheUltimateTrim.pdf This is my current trimsheet so i am unsure now how to create textures for it as i have never attempted it before so i was…
I find myself stuck with a mistery that is making me loose hours of work without any progress whatsoever figuring it out.I'm making a modular environment and I'm making some trimsheet textures. In this specific case let's take a door frame made of three pieces (two vertical, one horizontal on top. Everyting is cool and…