Hey all, I love working with Painter and traditionally I take my outputs and get them working inside Redshift for Maya if I wanna render out any kind of animation work. I'm not as shader-savvy, getting a good looking SSS result has been something I've wanted to make time for and get a hang of. I figured dropping the…
I wanted to see what this character could look like in Redshift. It's very tricky to get the skin shading right in this application. I used scanstore textures which were not the highest resolution. It worked well for a Unreal Engine project but perhaps for redshift it could be better to use xyz texturing. Especially the…
Hi! I'm relatively new to Reshift, and I've been searching high and low for an answer to how to make a specific kind of material that literally takes less than 2 minutes to set up in Cinema 4D's material editor: A linear 3D gradient ramp set in world space. Here's an example: That's all there is to it, along with some…
Hello! I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps: 1. Create a new scene in Maya. Select Redshift Renderer.…
Hey everybody, so I have spent a few hours now trying to figure out how to do two different things in Maya 2018, but I have yet to accomplish anything. any help is appreciated. I have some splines I created in 3DS Max using the hair and Fur modifier. I used the splines for rendering fur in Vray. Well, I'm using Redshift…
We’re seeking to expand our talent pool and work with freelance 3D modelers/studio with absolutely evil modeling skills that we can use in our 3D cinematics for the ad industry. You will help us modify Daz characters and add custom wardrobe to match supplied reference photographs. You will also be responsible to create or…
Hi everyone, We are working on a pilot episode within Maya 2018 for an animated children's show and are transitioning our workflow from RenderMan to Redshift. We are looking for an experienced Look Dev/Texture Artist familiar with Redshift who can work with our pre-existing models and substance textures to get things up…
Recently I've watched tutorial about redshift for c4d and houdini , and I keep seeing some node I couldn't find in redshift for maya like RS ramp、RS Abs 、RS color compositive.....and more , I just couldn't find those node in maya , why is that?need help please~
Hi, I'm a beginner in 3d rendering, mostly doing it for fun. I am trying to render a megascan asset using redshift in houdini, but no matter how much light or shading configuration i'm trying, I just cannot get it to look 'realistic' (or I may have no idea of what realistic is ) I tried to follow the quixel tutorial to…