I have an OBJ loaded in Zbrush. I have an identical OBJ appended that has the same vertex order & count. The only difference is the mesh has pushed around a bit via sculpting. I want to morph the original OBJ into the other OBJ that has major changes in it's mesh, but vertex order & count is the same. I can use Project…
Hey all, I would really appreciate some help on a nasty issue I have with a character model at the moment. It's driving me absolutely crazy and it's important I get it figured out quickly. Basically, whats happened in this: the character is an edited version of a previous character I've modeled in 3ds max. I unwrapped and…
Greetings everyone! I spent last week on studying Maya, everything is perfect but there is one thing that drives me crazy! When I have more then one object in my scene and trying to select one (which covers another), instead of select the object I point on Maya select an object that is behind it! I can keep clicking…
I'm working on a shotgun game asset and I'm now at the point of doing my UVs in Rizom, just wanted to clear up some confusion on my end. Should I export as an OBJ or FBX? Are there any unique strengths one has over the other?
Slight bump with an easy scriptless method; add a group/node as a child of the object you want as control, and the other objects as children of the node. Has the downside of transform inherits, in case that's an issue. Arbitrary Mesh -Group --Obj1 --Obj2 --Obj3
Trying to gain some further information on what people would prefer for an obj loader for a viewer. Right now I am trying to handle multiple objects, but that's proving to be a pain since max does things differently than everyone else in the ordering of the values. Would people care if multiple objects in an obj file were…
What I'm trying to do is get 3DS Max to import an obj file that contains just points. Whenever I select the file I get "Nothing to import". I opened the file in notepad and it looks fine to me for what I have been able to figure out about obj structure. This is part of the obj, the rest of it is the same structure for…
I don't have a way to speed up the time it takes to export a large obj file, but Mop's old MultiObj script might be handy if you're dealing with a lot of seperate bits and pieces. Here it is, since his old site seems to be down : // Multi OBJ Tool v1.1// -------------------// Tools for dealing with large amounts of OBJ…
hi i have 6 lowpoly individual objects and each of them baked which has own normal map but now i want to combine all of them then when i do it i should change the place of uv's of each of them in the scal so it will not proper with maps ? is there any solution ? thanks