Not a lot of error checking here, but it seems to work. --SCRIPT THAT COMBINES BY GROUP ( fn combineSelection newName = ( local Objs,firstObj --GET THE SELECTION AS ARRAY Objs = getcurrentSelection() --DELETE THE REFERENCE TO THE FIRST ITEM OF THE SELECTED ARRAY firstObj = convertToPoly(Objs[1]) firstObj.name = newName…
Is there a difference between OBJ and FBX performance in Marmoset? I'm test with 2 meshes exported from zbrush, one is an FBX and the other an OBJ, and the OBJ is significantly slower. These are high poly meshes, so they're both pretty heavy on Marmoset, but the OBJ slows it down to around 10 FPS whereas the FBX is still…
When clicking the "check" button got a textools crash --> Type float Here is the crash stack : unction fn_14__checker_swap forceOrginMaterial= ( local tileSize = fn_00__save_load_settings_get "general" "CheckMapTiling"; if (selection.count > 0)then( function set_checker mode tileSize= ( obj = selection[1]; if (mode ==…
Anyone know of a .obj Thumbnail viewer? Like if u have 200 obj files in a folder and u want to scroll through them like images? I know it has to exist somewhere.....or do OBJ files not hold image data.....i dunno.
I have an OBJ loaded in Zbrush. I have an identical OBJ appended that has the same vertex order & count. The only difference is the mesh has pushed around a bit via sculpting. I want to morph the original OBJ into the other OBJ that has major changes in it's mesh, but vertex order & count is the same. I can use Project…
Is this what you need (select all objects and run)?: $objs = `ls -sl -fl`; for ($obj in $objs) { select $obj; ConvertSelectionToFaces; $buff = `ls -sl -fl`; polyProjection -ch 1 -type Planar -ibd on -kir -md b $buff; } select $objs; TextureViewWindow;