I have an OBJ loaded in Zbrush. I have an identical OBJ appended that has the same vertex order & count. The only difference is the mesh has pushed around a bit via sculpting.
I want to morph the original OBJ into the other OBJ that has major changes in it's mesh, but vertex order & count is the same.
I can use Project All, but this doesn't use the vertex order and count, which results in a bad projection since a lot of the mesh is intersecting with itself.
How can I load a morph target in Zbrush for the current Tool? There has to be a way to just load morph targets for the existing OBJ by selecting another OBJ file.
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