Hi, I have recently launched my new Instagram account dedicated to showcasing and promoting our latest Unity Assets. I'm mostly focused on Unity Visual Effects, Shader and Post-Processing for games. New assets and video will be release from time to time, and offer a range of assets on the Unity Asset Store, both paid and…
I understand why this doesn't work - the green box doesn't directly inherit the transforms of the path so it doesn't translate the transforms to the child object (axis stays at origin through the whole path movement), but want to know if there's another way of getting it to work! :) This is the basics of how the scene is…
Hey guys,just recently made a twitter,Any of you care to post your twitter name? id like to add some fellow game devs. You can add me too -JohnCheathem
Hi, im working on haircards grooming and im facing with something unexpected . I thought when i rotate haircard mesh the Texture will automatically follow its path but instead od that i get this result:
Im making a scene where a character is shooting a practice dummy. The dummies hat flies off then his head. The dummy then is retracted back into the floor accept; I need the hat and head to follow at first but when they are knocked off I need them to stay behind. If I just animate it it would look crappy. Usually I would…
I have recently signed up on Digital Tutors and am going through the learning path "hard surface modeling in 3ds max". So far things are going well but I feel like I am learning nothing at all? After each project I think "great I learned how to make a sci fi rifle, but what does that have to do with this" Just so we are…
I feel stupid for asking such an elementary question but how do you make an object follow the surface of a mesh? For example say I wanted to rivet a piece of airplane, I would create the rivet mesh, create an array of that rivet and have it follow the metal plate mesh perfectly. I've seen it done before, but I forget what…
Hi, I did this sculpt of this creature following this tutorial. I found it very nice and easy to follow along. Please critique and comment https://www.youtube.com/watch?v=tZnUgt659oI After this I will retopo The only thing that I don't know, is why it is showing those artifacts on the neck?? Greetings
Blizzard have recently released new footage and details of the "Followers" system in Diablo III.The update shows off the Followers that will act similarly to the Mercenaries in Diablo II and is the biggest update the community have had in a while. The Followers are said to perform a slightly different function in this…
I'm trying to map a curved plane, by using the "Follow Active Quads" but ut doesn't work. I get "No active face" . I tried following these tutorials but, it still didn't work. https://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/UV/UV_Calculate/Follow_active_quads…