Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hi, For some context I do environment design (hobby) mainly, but I am starting to do more and more modelling instead of depending on others for models or purchased kits. I have been delving into making rocks both realistic ish (with brushes) and stylised with the base Blender brushes. I saw a Mark Kingsnorth retopo addon…
Hi guy, I am following this tutorial for a 4 way blend but im not getting the same results? here is the link for the tutorial https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/4Way/index.html here is what I am getting (first view is in rgb mode)
Hello everyone, My name is Logan Thurman and recently I've started a new 3d modeling project. This project is based on a prototype Locomotive that will be developed for an Unreal Engine animation project in the works. I'm building this for a very detailed high end game that I've been planning for about the past 3 years,…
So I recently wrote up some introductory Material Editor tutorials for Unreal 4: http://www.tharlevfx.com/unreal-4-material-editor-math/ http://www.tharlevfx.com/unreal-4-uv-tricks/ http://www.tharlevfx.com/unreal-4-material-vectors/ http://www.tharlevfx.com/unreal-4-world-position-offset/ Nothing super complex but…
Unreal 4, 2D Paper Thread Been looking into making a 2D Game in UE4 and it's quite intuitive. Thought I would share some of my findings, please feel free to add your nuggets. "The goal of Paper2D is first-class support for making 2D and hybrid 2D/3D games in UE4."…
Project done for collectibles with the mentorship of the amazing Igor Catto, at ICS school. I was greatly inspired by the works of Marco Plouffe, Cedric Seaut and Nikolay Georgiev. Tried to depict hybrid humans, with artificial bodies and shared minds. Hope you all enjoy! If you went troutgh all the post, thanks a bunch!
This is a tape recorder prop for a Game project I'm working on this year. I'm attempting to achieve an old weathered look for the Recorder to suite it's surrounding environment. The player will use the Tape recorder as a source of information by listening to old recordings, which will also help to fill in the back story.