Hi everyone! I am a new user here, so this is my first post. I am making a Kodak Instamatic 233 model in my spare time. I started to work on this model recently, mostly in my spare time. I already made a low-poly and baked it in substance painter. I know that It might use some more work on the UVs since I am going to use a…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
You can actually get a lot off of these by using Dell small business discount codes: http://slickdeals.net/forums/showthread.php?t=2025298 Dell UltraSharp eIPS 1080p LCD Monitors w/ DVI & DisplayPort: U2211H 22" $223, U2311H 23" $239
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
Looking nice! Few spots that stood out to me. @ ~74, the torso is a little more forward than your pose, that should help with the back leg locking to full extension trying to reach landing. play around with some compression in the torso translates, could help sell the landing more as well. The other one is the scapula…
Hey there, is anyone else tearing their hair out with the target weld tool in Maya 2016? So, I want the texture to follow the vertices when I move them (not in the UV window) Currently I am merging some vertices (with the new target weld tool) in the perspective window and the texture does not deform with the change of the…
http://www.joystiq.com/2009/11/16/impressions-metro-2033 First I've heard of this, sounds like a cool mix of Fallout and STALKER. Should be interesting to see how this develops.
I've made a virtual version of the physical blank subway car and it came in at around 23k polys, not too high, not to low, since it is supposed to be easy to customize.
Was always into post apocalyptic stuff and Metro 2033 really caught my eye with their concept art. Here's my little attempt at making this cool concept into a sculpt. 2 day blockout so far!
1 week production model for video game "Metro 2033" contest. Hand-painted texture without spec, bump etc only diffuse 1024*1024: http://www.ljplus.ru/img4/f/i/first_keeper/Fox_Texture.jpg